

This requires libs built with mingw GCC rather than MSVC.ĪFAIK building full versions of FFmpeg with MSVC is quite tricky and poorly supported. In addition I use the Media-AutoBuild_Suite ( ) to actually build my own custom versions of FFmpeg. Where one can download a static, dynamic or developer build with most popular features enabled.ĭo you plan to work with Zeranoe to make this available? At the moment I don't think your SDK includes the correct type of lib/symbol file to support this. I would very much like to make use of these capabilities via FFmpeg both using a Windows build and my own custom build.įor a Windows build I normally source my builds from the very popular Zeranoe web-site ( ). I was pleased to see the announcement that as of the 3.4.1 release of FFmpeg, NDI is built in for both read and write.
